Redesigning Star Wars Workshop
Guest speaker Chris Noessel (Cooper, US)
Star Wars was originally released in 1977, long before audiences had the daily deep engagement with computers that we have today, and long before interaction design was its own profession. What was mind-blowing technology back then can seem quaint today. How would you, as a professional designer, do it over again? (And let’s answer this question before Abrams’ reboot comes out.)
Christopher Noessel is a designer, speaker, keeper of the blog scifiinterfaces.com, and co-author of the Rosenfeld Media book Make It So: Interaction Design Lessons from Science Fiction (2012). He has lectured and taught about designing for speculative futures internationally.
Come join him in this workshop where you’ll sharpen your design skills on reviewing and redesigning some of the interfaces found in this well-known and beloved film.
Attendees will practice:
- Working in pairs
- Heuristic analysis of speculative interfaces
- Quickly designing for unspecified tech in the “long horizon”
- Approaching problematic designs with an apologetics perspective
- Abstracting the lessons in such “toy problems” to get better at the problems we face in our real world design
- Tid & datum
06 nov 2014
Postmuseum, Lilla Nygatan 6, Gamla stan